AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in the Netherlands: Q2 2022 Performance
Explore the performance of the top 5 city building games on Android in the Netherlands during Q2 2022, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 city building games on the Android platform in the Netherlands showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Merge County from Microfun Limited saw a peak in weekly revenue at around $6.9K during the week of May 23. Weekly downloads showed a declining trend, starting from 2.1K in late March and ending with 787 by the end of June. Active users fluctuated slightly, starting at 4.2K and closing the quarter at 3.5K.
Land of Empires: Immortal by Nuverse experienced a significant rise in weekly revenue, reaching approximately $8.1K in the week of June 20. Weekly downloads peaked at 788 in early June and then saw a decline to 423 by the end of the quarter. The game’s active users also saw a gradual increase, peaking at 1K in early June before ending the quarter at 740.
Trading Legend from 37GAMES Interactive Entertainment showed a notable increase in weekly revenue, peaking at $6.8K in late May. Weekly downloads, however, saw a steep decline from 2.1K at the beginning of the quarter to none by mid-June. Active users followed a similar trend, decreasing from 1.4K at the start of the quarter to 648 by the end.
SimCity BuildIt by Electronic Arts maintained a steady performance with weekly revenue peaking at about $5.1K in early June. Weekly downloads fluctuated, peaking at 1.2K in mid-June before dropping to 490 by the end of the month. Active users remained relatively stable, starting at 10.5K and concluding Q2 with just under 10K.
Global City: Building Games from MY.GAMES B.V. saw a peak in weekly revenue of approximately $2.7K in late April. Weekly downloads showed a declining trend, peaking at 1.8K in late March and dropping to 662 by the end of June. Active users started at 2.8K and had a slight resurgence towards the end of the quarter, closing at 1.5K.
For more detailed insights and data, visit Sensor Tower.